Latest Gaming News
Steam Replay 2025 shows players spent ~14% of playtime on same-year releases
Valveâs Steam Replay data for 2025 found that about 14% of aggregate playtime was on games released in the same year, continuing a multi-year pattern after 17% in 2022 and 15% in 2024, indicating stable player attention for new releases.
IGDA publishes December NYC Game Dev Digest highlighting local launches and events
The International Game Developers Associationâs NYC digest for December covers recent small-studio launches, community events and regional meetups across December 2025, underscoring active local developer ecosystems in cities like New York and Salt Lake City.
Debate and concern about industry revenues and consumer spending in year-end threads
Public industry discussion (forums and analysis threads) during NovemberâDecember 2025 highlighted worries about declining retail revenues, bundled hardware pricing effects, and broader âtrouble at the cash registerâ narratives for video games.
Gracenote expands sports data toolsâimplications for sports-adjacent gaming experiences
Nielsenâs Gracenote announced On Sports enhancements for TV platforms to deliver richer linked sports content; this has implications for sports-licensed games, companion apps and cross-media experiences that integrate video and game data.
Industry consolidation and rebrand activity continues among iGaming/service platforms
Across December 2025, multiple iGaming platform companies are pursuing rebrands, leadership changes, and mergers to consolidate content aggregation, distribution, and B2B servicesâreflecting sustained restructuring in the broader games-adjacent sector.